Various samples of my work in Film / TV, last updated 2008.

For newer samples, please refer to the 2D and 3D sections on this site.

Student project shot on very low quality 35mm

My part: retouch | colour grading and removing the colour flickering | matte footage | matte painting | compositing

Software used: Adobe Photoshop, Eyeon Fusion, small consumer digicam

 

My part: retouch | compositing of various 3D tornado layers and masks

Software used: Adobe Photoshop, Eyeon Fusion

 

Trade show installation for Zeiss 'Relaxed Vision'

My part: infotrash design | keyframe animation | rendering | compositing

Software used: Adobe Photoshop, Autodesk Maya, Apple Shake

 

My part: concept | modeling | animation | vector-rendering | compositing

Software used: Autodesk Maya, Eyeon Digital Fusion

 

 

'Differences', a CG-musicclip mixed with real footage, student project

My part: chroma key | compositing

Software used: Apple Shake

 

My part: retouched approximately 75.000 snowflakes from high-res scan

Software used: Adobe Photoshop

 

My part: retouched ropes from HD footage | 3D-rotoscoped the monsters | animated the vines | compositing

Software used: Autodesk Maya, Eyeon Digital Fusion

 

My part: captured, cleaned and retargeted motion capture data | created walkcycles and merged different MoCap-clips into seamless animation | exchanged animation files and clips between packages | keyframed wings etc. | compositing

Software used: Autodesk 3D Studio Max, Autodesk Motion Builder, Vicon Motion Capturing, Discreet Combustion

 

My part: created and blended manual animation with motion capture animation (constraints, floor detection etc.) | animated and rendered particles | compositing

Software used: Autodesk 3D Studio Max, Autodesk Motion Builder, Vicon Motion Capturing, Discreet Combustion

 

My part: retouched high-res scan | rigged, weighted and keyframed the hikers | modeled props | simulated clothing | created textures and UV | rendering | compositing

Software used: Adobe Photoshop, Autodesk Maya, Apple Shake

 

Backdrop for an experimental play

My part: rigging and weighting | animated bird and camera

Software used: Autodesk Maya, Motionbuilder

 

My part: animated flying saucer corresponding to music | created time tunnel effect

Software used: Autodesk Maya, Apple Shake

 

My part: retouched high-res scan | rigged, weighted and keyframed people | modeled props | simulated clothing | created textures and UV | rendering | compositing

Software used: Adobe Photoshop, Autodesk Maya, Apple Shake

 

My part: rigged, weighted and animated pink alien and flying saucer | painted / rendered stars | compositing

Software used: Autodesk Maya, Apple Shake

 

My part: created plants | created animation clips | wrote short MEL-script for randomising clip-playback and placement

Software used: Autodesk Maya

 

My part: seamless HDRI-retouch for reflection | modeled, shaded, textured and rendered the... whatever it is... according to physical template

Software used: Autodesk Maya

 

My part: logo design | clip concept (storyboard) | modeling and animation |  compositing without using any plugins

Software used: Autodesk Maya, Apple Shake

 

Impressum